Over my last couple of blog posts (which you can find here
and here) I’ve discussed the increasing convergence between films and video
games, and also looked at how film narratives are paving the way for a new
generation of video games.
In this post I’d like to move away from that and instead focus
on how video games can influence the film industry. Rather than look at the usual
examples of excellent games turned terrible movies (examples of which, if you
really must look, can be seen here, here and here) I’d like to focus on a less
noted topic: how video game technology can help revolutionise the film industry.
![]() |
A less than stellar line up of video game to film adaptations |
It seems odd to even mention; surely an industry as technologically advanced as the film industry doesn’t have much to learn, especially from video games, which endlessly strive to reach the cinematic heights of blockbuster films and emotional tugs of heartfelt dramas.
This is true, to an extent, the film industry isn’t really
looking for help, though perhaps more accurately, it wasn't.
Take a look at the video below, a tech demonstration from
the upcoming Star Wars 1313 game project:
An article ran in The Inquirer about this video, and just
what exactly Lucasfilm are doing here and how it affects films. You can read
the whole thing here (and I recommend you do), but to sum up, the main points
are as follows:
- Lucasfilm believe that video game engines will be used in filmmaking
- The two disciplines will combine to ‘axe’ the post-production process from filmmaking
- Heading this claim is Kim Libreri who talked about how advancements in computer graphics are driving this change
- Essentially, real-time motion capture and video game graphics will continue to become more realistic and effective, allowing effects to be applied in real time on a movie set
- Libreri talks about how quickly the video game industry is catching up to the movie business
- He states that within a few generations graphics will be so realistic it will allow shots to be composited ‘on the day’, and be sent off nearly complete
- He then goes on to talk about how in the future, this could be applied to allow viewers to customise films as they watch
No small order, for sure. It seems almost unthinkable within
our current generation for any of this to be possible, especially the
possibility of a viewer changing elements of a film as they watch it!
But this is all down to the advancement of video game technology,
and is also a testament to the hard work and imaginative thinking of those
involved. George Lucas is, arguably, a terrible film director, but his company are developing
ground-breaking technologies that will revolutionise filmmaking.
![]() |
The future of both video games and film? (from 'Star Wars 1313') |
What’s also important to note is Libreri’s insistence that
video game technologies will help merge game design with filmmaking, and not
just inform it. He sees a future wherein interactivity within films will become
the norm. If you combine this with the maturing aspect of storytelling
within games, what we have is the possibility of a future in which films and
games are no longer separate; in a sense they no longer exist. In their place
we have a cross media system of interactive entertainment. In other words, we
have a fully developed and realised trans-media industry... but more on that next
week.