Sound in film and video games isn’t something I’ve touched
upon before as a narrative device. In all honesty, it’s something of a blind
spot in my knowledge of both mediums – sure, I know the methods of recording,
mixing and editing sound – but it mostly plays second fiddle to the visual side
of things.
Sound does play a crucial role in narrative storytelling
though, and it’s important not to forget that it too has evolved and changed
over time, especially with the advent of digital recording methods.
I stumbled across an interesting article discussing sound within video games compared to film. Whilst it looks at the jump from analogue to digital as well as a general look at the history of sound, what’s more interesting is the elements that focus on how sound has evolved in both mediums creatively and thematically.
It’s well worth a read (if you can forgive the non-native
author’s use of broken-English), you can find the article here.
Sound will always be a pivotal part of films and video games, but what's most interesting here is the assertion that sound plays a more active role in the evolution of these mediums and in the development of digital technology.
Sound will always be a pivotal part of films and video games, but what's most interesting here is the assertion that sound plays a more active role in the evolution of these mediums and in the development of digital technology.
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